W40K - Sif

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Aynn Marks
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W40K - Sif

Post by Aynn Marks »

SIF

VITALS:
Name: Sif
Past: The Great Hunt Participant
Power Armor History: Bring Death from Afar
Character Nature: Gregarious
Chapter Nature: Son of Russ
XP: 13,000

STATS:
WS : 39 (Reroll) --> 43 (+4 Bonus) --> 47
BS : 37 (+3 Bonus)
Strength : 46 (+4 Bonus)
Toughness : 48 (+4 Bonus)
Agility : 47 (+4 Bonus)
Intelligence : 36 (+3 Bonus)
Perception : 48 (+4 Bonus) +5 Space Wolf =53(+5 Bonus)
Willpower : 42 (+4 Bonus)
Fellowship : 37 (+3 Bonus) +5 Space Wolf =42(+4 Bonus)

PERSONNEL DETAILS:
Chapter: Space Wolves
Specialty: Deathwatch Librarian

Psy Rating : 3
Wounds : 22
Fate Points: 3
Movement :
Half Move - 4
Full Move - 8
Charge - 12
Run - 24

SKILLS:

:square: Awareness
:square: Ciphers (Chapter Runes)
:square: Climb
:square: Dodge
:square: Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
:square: Concealment
:square: Drive (Ground Vehicles)
:square: Intimidate
:square: Invocation
:square: Literacy
:square: Navigation (Surface)
:square: Psyniscience
:square: Forbidden Lore (Xenos)
:square: Scholastic Lore (Codex Astartes)
:square: Silent Move
:square: Speak Language (High Gothic, Low Gothic)
:square: Tactice
:square: :square: Tracking +10
:square: :square: Wrangling +10

TRAITS:
:square: :square: Unnatural Strength
:square: :square: Unnatural Toughness

TALENTS:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master

SOLO-MODE ABILITIES:
Wolf Senses (Chapter)
Effect: Whenever in Solo-Mode, the user may re-roll any failed Perception-based tests and counts as possessing the Dark Sight trait. None of the bonuses apply if the Space Wolf is wearing a helmet for a sealed set of armor.

Improvement: At Rank 3 and above, the user adds +10 to all perception based tests. At Rank 5 and above, they gain the Unnatural Perception (x2) Trait while using this ability. At Rank 7 and above, their senses are such that once per game session he can automatically pass any test based on Perception.
Burst of Speed (Codex)
Effect: Once per game session, you can perform a burse of speed. This ability increases the character's Agility Bonus by 2 with all the usual associated benefits for a number of rounds equal to his/her rank.

Improvement: At Rank 3 and above, this ability also adds a +10 bonus to all Agility tests based on movement. At Rank 5, the bonus increases to +4. At Rank 7, this ability allows the Battle-Brother to ignore the need to make agility tests when running or charging in difficult terrain.
Feat of Strength (Codex)
Effect: Once per day of game time, the user may perform a feat of strength. This ability effective increases his Unnatural Strength trait by one level. This effect lasts for a number of rounds equal to their rank.

Improvement: At Rank 3 and above, this ability adds +10 to all strength tests and strength based skill tests for its duration. At Rank 5 and above, this ability lasts for a number of rounds equal to twice the character's rank. At Rank 7 and above, this ability increases Unnatural Strength by 2 levels.
SQUAD MODE ABILITIES:
Tooth and Nail (Chapter)
Chapter: Space Wolves
Action: Free Action
Cost: 2
Sustained: Yes
Effects: While this ability is in effect, the user and those in Support Range of him may re-roll all opposed tests in grapples, add an additional +10 to any bonuses for outnumbering foes in hand-to-hand and add +10 to Dodge and Parry rolls against melee attacks.

Improvement: If the user is Rank 4 or more, the bonus to Outnumbering and Dodge rolls increases to +20
PSYCHIC TECHNIQUES:
Reading
Action: Full
Opposed: No
Range: 5 metres x PR
Sustained: Yes
Description: When the psyker activates divination, he can attempt to read the aura of any person he can see. The level of information they gain depends on the PR at which he manifests the power as detailed on the READING table (6-11 pg 197). A Psyker can maintain this power on one target. If he wishes to divine the well being of a different person, he must use the power again.
Iron Arm
Action: Half or Reaction
Opposed: No
Range: Self
Sustained: Yes
Description: While this power is active, the user gains one additional reaction per turn that may be used to parry, with a bonus to the Weapon Skill test to parry equal to 3xPR. This power prevents the arm for being used for anything else while active.
Smite
Action: Half
Opposed: No
Range: 10m x PR
Sustained: No
Description: Smite must be targeted at a single creature. It may effect others nearby depending on it's power. The Librarian does not need to make a BS test to hit the target. However, his Focus Power Test is modified as if he was making a ranged attack (using bonuses and penalties for range, sighting enemy talents, etc). Smite deals 1d10 Energy Damage with a penetration equal to their PR. Any creatures within 1 metre x PR of the target will also be affected.
EQUIPMENT:
Astartes Power Armour
Locations Covered: All
AP: 8/10
kg: 180
Req: N/A
Renown: -
Astartes Bolt Pistol
Range: 30m
RoF: S/3/-
Damage: 2d10+5 X
Pen.: 5
Clip: 14
Rld: Full
Special: Tearing
Wt.: 5.5
Req: 5
Renown: N/A
Astartes Frag Grenades x3
Class: Thrown
Range: SBx3
RoF: S/-/-
Dmg: 2d10 X
Pen.: 0
Special: Blast (5)
Wt.: 0.8
Req: 1
Renown: -
Astartes Krak Grenades x3
Class: Thrown
Range: SBx3
RoF: S/-/-
Dmg: 3d10+4 X
Pen.: 6
Special: -
Wt.: 0.8
Req: 1
Renown: -
Astartes Combat Knife
Class: Melee
Dmg: 1d10+2 R
Pen.: 2
Special: -
Wt.: 5
Req: 3
Renown: -
Astartes Bolter with Fire Selector
Class: Basic
Range: 100m
RoF: S/2/4
Damage: 2d10+5 X
Pen.: 5
Clip: 28
Rld: Full
Special: Tearing
Wt.: 18
Req: 5
Renown: N/A
Astartes Force Sword
Class: Melee
Dmg: 1d10+2 R
Pen.: 2
Special: Balanced, Special
Wt.: 5
Req: 25
Renown: Respected
Repair Cement
Chapter Trapping x1



XP SPENDATURE:
1,000 XP:
-200 Simple Weapon Skill
-400 Invocation (Skill)
-100 Wrangling (Skill)
-100 Wrangling +10 (Skill)
-200 Tracking +10 (Skill)
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