TES Char Creation

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Keira Kelly
Club Owner / Prince of Toronto
Club Owner / Prince of Toronto
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TES Char Creation

Post by Keira Kelly »

ABILITIES p16
- roll 4d6, discarding the lowest and adding the remaining. Do this 6 times then apply the numbers as you choose to the abilities.
- record the bonus ratings

RACE
- get stats from morrowind
- pick languages (bonus languages equal to INT mod)

SIGN
- morrowind mundus sign https://en.uesp.net/wiki/Morrowind:Birthsigns

CLASS?
- pick closest class from pathfinder, use class features (proficiencies)

SKILLS & FEATS
- put down the racial skills (+10 becomes +2, +5 becomes + 1), then add +2 to any three skills (racial or not), and +1 to another any three skills.
( you can end up with anywhere between 6 - 12 skills known, between +1 and +4 in ranks )
https://en.uesp.net/wiki/Morrowind:Skills

SPELLS
- if you have any ranks in any of the magic schools, you can learn 1 spell for ever 2 total in that school rounded down (ie. 5 total is 2 spells)
- choose from either skyrim or morrowind spells
- low level chars can choose only from novice or apprentice spells (for now)

EQUIPMENT
- just pick reasonable, logical gear https://www.aonprd.com/Equipment.aspx

HP (not used for now)
- get this from class, just take max of the d# minus CON mod
https://www.d20pfsrd.com/basics-ability ... _Points_HP

AC
(from gear + abilities)

--------------------
BRETON
+2 INT, +2 WIL, -2 STR

KHAJIIT
+2 DEX, +2 CHA, -2 INT

REDGUARD
+2 DEX, +2 STR, -2 WIL
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